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Showing posts from February, 2021

Hand Rig

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Armatures

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  In this exercise, I had the most success in animating the arm. The difficult part of this was making the bones bigger. Instead of only selecting the ball part on the bone, I had the whole bone selected which made the entire bone move when I pressed g. 

Critique Reflection

 In my animation, I think that I did best on the keyframing portion of the project. I like the way that the swingset swings back and forth, and how the legs of the character also move with the swing. My classmates thought the same thing, although I would like to improve the camera movements in the animation. I feel like there were more things in the scene that I could have captured.  Currently, my strengths are keyframing and animating objects. I can make them look better by adjusting the graph of the keyframes. My weakness is capturing the things that I want to capture in a scene. I can improve this by making sure that everything is in the frame of the camera when I animate it.

Final Pendulum Animation

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For this animation, I used informal balance in the background of the scene to give it some visual weight, and formal balance on the swing set to draw attention to it. I also used a low angle shot at the beginning of the animation to emphasize the height of the swings. I think that using these techniques worked out really well because it made the outcome of the video look better. During the animation process, the only difficulty that I had was rendering out the animation in blender, because it kept rendering a video that I previously did. I found out that the issue was I did not have the correct folder selected for the renders to output into. Other than that, I think everything else was a success. To improve this animation, I would rework on editing the camera movements because it appears to be a bit choppy to me.