Posts

Animation Final

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Animation

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actions screen recording

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Set progress

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                        *I am still in the middle of modeling my chair  

Design Principles Review and Proposal

For my character animation, I will use a lot of informal balance to create the set of my scene. The scene of my animation will be a bedroom that has dim lights and a few lights coming from a computer screen. I will also include furniture and possibly repetition of lines to create my scene. 

small bot animation

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run and jump

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Walk Cycle

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Loop

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In this gif, mickey mouse is walking with the same exact movements reoccurring. People use this in animations to make the character walk continuously In this gif, the elephant uses it's ears to fly. People use this in animations to makes objects or characters fly continuously.   

Hand Animation

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A success in doing this was animating the fingers of the hand and adding bones to it. A difficulty was rendering the animation because all my frames turned out to be black. I found out that my light source was not strong enough, so I added a sun that fixed this problem. I can improve this animation by making the finger movements look more realistic because it looks very floppy.

IK Constraints

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Hand Rig

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Armatures

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  In this exercise, I had the most success in animating the arm. The difficult part of this was making the bones bigger. Instead of only selecting the ball part on the bone, I had the whole bone selected which made the entire bone move when I pressed g. 

Critique Reflection

 In my animation, I think that I did best on the keyframing portion of the project. I like the way that the swingset swings back and forth, and how the legs of the character also move with the swing. My classmates thought the same thing, although I would like to improve the camera movements in the animation. I feel like there were more things in the scene that I could have captured.  Currently, my strengths are keyframing and animating objects. I can make them look better by adjusting the graph of the keyframes. My weakness is capturing the things that I want to capture in a scene. I can improve this by making sure that everything is in the frame of the camera when I animate it.

Final Pendulum Animation

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For this animation, I used informal balance in the background of the scene to give it some visual weight, and formal balance on the swing set to draw attention to it. I also used a low angle shot at the beginning of the animation to emphasize the height of the swings. I think that using these techniques worked out really well because it made the outcome of the video look better. During the animation process, the only difficulty that I had was rendering out the animation in blender, because it kept rendering a video that I previously did. I found out that the issue was I did not have the correct folder selected for the renders to output into. Other than that, I think everything else was a success. To improve this animation, I would rework on editing the camera movements because it appears to be a bit choppy to me.

Animation Progress Screen Recording

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story board

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Final Scene

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  In my scene, I used vertical lines on the logs to make the swing appear taller. I also used formal balance on the swings to make it look equal on both sides, and informal balance for the background

Screenshot

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